Botw Complete Trail of Sword Again

Zelda: Jiff of the Wild DLC one guide: The Chief Trials explained, including new item and gear locations

All the info on Jiff of the Wild'south DLC in one place.

The Zelda: Breath of the Wild DLC 1: Trial of the Sword is the first of two improver chunks of content coming to the huge Switch and Wii U adventure.

The start adds new modes and features that expands the existing world: a harder Master Mode, a new special Trial, a Hero'southward Path Style, new equipment, and a new method of fast travel with the Travel Medallion, with this Zelda: Breath of the Wild DLC 1 guide explaining how to access them all.

There are also several expansion pass chests which give you bonus items and a fancy Nintendo Switch shirt.

If you're later on help for the chief game itself, and then consult our Zelda: Breath of the Wild walkthrough and guide.

Zelda: Breath of the Wild - Switch vs Wii U Comparing + Frame Rate Test

What is within Zelda: Breath of the Wild DLC 1 and how exercise you access information technology?

When you purchase the expansion pass and patch the game to the latest version (on Switch, select the Zelda game icon, press the + button then System Update) you'll be told about all the new content on the home screen. Here's a quick recap:

  • Master Mode (Hard manner)
  • Trial of the Sword access (quest for the new Cavern of Trials)
  • Hero'southward Path (map feature)
  • Quests for the Travel Medallion, Korok Mask, and Tingle, Majora'southward Mask, Phantom, Midna outfit locations

Loading into your save will activate all the quests, which must be completed before you lot can access their relevant additions. Hero's Path will be available from the off, while Primary Manner volition be accessible immediately from the chief menu.

New features in Zelda DLC 1: The Chief Trials

Iii cardinal additions to the gameplay itself in Zelda: Breath of the Wild is a harder Primary Mode, and a special Trial, known as Trial of the Sword, and the Hero's Map addition.

Master Manner

Master Style volition allow players take on Breath of the Wild at an increased difficulty, using a fresh and separate salve file accessed from the principal menu.

Highlights include:

  • All enemies have an increased 'rank', then Red Bokoblins instead appear as Blue, then on.
  • Tougher enemies appear in traditionally 'low-level' locations - such as Lynels on the Great Plateau.
  • There are "higher-ranking enemies yous won't detect through normal play", co-ordinate to Nintendo, so expect a few new surprises.
  • Enemies recover health during battle, and spot you earlier as you approach.
  • Floating rafts held aloft by balloons announced around Hyrule, property enemies and treasure chests.
  • Only one manual save and ane auto-save volition be available.

Needless to say information technology's a very tough challenge that requires more than care in combat than ever before - both in choosing your battles and retaining the few items you have - and then make sure you've at least sunk a few hours into the regular version of the game earlier fifty-fifty attempting.

Trial of the Sword

The Trial of the Sword is the new name for what was initially announced as the Cavern of Trials - a characteristic that was also present in previous Zelda games like Twilight Princess and Wind Waker, nether the guise of the Cave of Ordeals and Roughshod Labyrinth.

Could this be where you access the Trial of the Sword?

This unique location will be accessible to those with the DLC in one case information technology's released, and features a special Trial with a particularly bang-up advantage for dedicated players.

Within, yous'll be stripped of all your items - including weapons and armour - and need to defeat wave after wave of enemies. Afterwards progressing through around 45 rooms worth of them, yous'll gain a special prize: an comeback for your Master Sword.

With Trial of the Sword completed, the Primary Sword will be 'awakened'; information technology'll be forever powered-up to level 60 without a cooldown. Equally it volition however exist unbreakable, it becomes mayhap the nearly useful weapon in the game.

Note that:

  • You need to accept the Primary Sword unlocked before you tin play the Trial. Once you lot accept it, put it back in its pedestal to start the trial.
  • Weapons, armour and items are removed, but your hearts and stamina remain - then it pays to visit as many Shrines every bit possible beforehand.
  • In that location are 45 floors, with 2 breaks along the fashion ane third and two thirds of the mode through which yous tin can resume from. If you die between these respite periods, you have to start back at the last one. Starting from one of these wipes your inventory one time more.
  • Someone has already beaten Trial of the Sword, with a surprisingly long time of 4 hours, which you lot tin can lookout man in full below:

Hero's Path

Hero's Path manner is a new tracking system that will be available as presently as you obtain the DLC. Substantially, it shows your post-obit your path throughout your playthrough of the game so far, which you can rewind and fast forward and will.

The main utilise for this is tracking where you have and haven't been - or perhaps where abouts exactly that ane cool affair was that you scrambled effectually that unidentifiable hilltop trying to accomplish i time.

It tracks back equally far as a remarkable 200 hours of gameplay, so you can rest relatively easy in that most, if not all, of your playthrough volition be tracked past it. And aye, it's been tracking yous from launch, so it'll work on whatever save file you throw at it.

New gear locations in Zelda: Jiff of the Wild DLC 1 The Master Trials

Finally, some new equipment and items volition be available in the Principal Trials DLC. Every bit soon as yous load the game you receive quests to starting time them, and we have specific locations for each as follows:

  • Travel Medallion location, assuasive you lot to create a custom fast travel point
  • Korok Mask location, helping yous rail down Korok Seeds easier
  • Tingle, Majora's Mask, Phantom, Midna outfit locations, inspired by previous Zelda games

It'southward worth noting that the above items cannot be upgraded like traditional gear in the original adventure. So while the latter set accept additional abilities - such as increasing your running speed at dark while wearing the Tingle costumes - they won't be as potent defense-wise equally end-game armour.

That said, for new adventures or sheer novelty, they are well worth tracking down. Equally the game mentions, all of these are i-of-a-kind, and so brand sure you don't delete them from your inventory!


Cheers to a new update, it'southward now possible to play Zelda Jiff of the Wild in VR. Want help with the main game? Our Zelda: Breath of the Wild walkthrough can aid consummate Divine Beasts Vah Ruta, Vah Rudiana, Vah Medoh and Vah Naboris and more. There's also how to get the Primary Sword, Hylian Shield and all Zelda Captured Memories and Great Fairy Fountain locations, while our Shrines locations and Shrine maps hub explains where to find and solve every puzzle room, including dragon locations and Labyrinth solutions. We also have a DLC 1 guide and DLC two guide, including all Tingle, Majora's Mask, Phantom, Midna outfit locations.


Zelda DLC Expansion Pass chest locations

As well every bit the above, equally office of buying the Expansion Pass you'll also accept admission to three chests inside the starting Slap-up Plateau area. Even if you started the game, you lot can head back and grab them.

Cherry: This chest is side by side to the Oman Au Shrine with the Magnesis Trial.

Bomb Pointer x5: From the Kah Namut Shrine with the Cryonis Trial, run round the back and look to the south. The chest is visible on the outside wall below - just jump or glide down and open it.

Nintendo Switch shirt: Head to the Ja Baij Shrine with the Bomb Trial, and climb the wall opposite.

Like the other outfits above, make sure you don't delete the shirt, as in that location is no fashion you'll be able to become some other. Enjoy!

What we know virtually other Zelda Breath of the Wild DLC

The Zelda: Jiff of the Wild DLC is available only through a Legend of Zelda: Breath of the Wild Expansion Pass, which is available to order now.

To exist clear, purchasing the Expansion Pass is the but way to go either of the DLC packs, so information technology's all or nix. The bundle itself costs £17.99, or €19.99.

This first DLC, The Primary Trials, is the start of the 2 that characteristic in the Expansion pass, with the other - the Champion'due south Ballad - coming at some signal in winter 2017.

The second DLC will focus on Zelda and the four champions who fought and died 100 years before the events of the main game. As our proclamation story speculates, could we be exploring the world of Hyrule of 100 years ago, and possibly be playing Zelda herself?

The pack will release with four new amiibo - based on the four champions - which can be purchased together in a pack. Their functionality has yet to be revealed.

Additional reporting past Chris Tapsell

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Source: https://www.eurogamer.net/zelda-breath-of-the-wild-dlc-1-the-master-trials-trial-of-the-sword-master-mode-heros-path-expansion-pass-chests-4675

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